STM32F103按鍵操作的另一種實(shí)現(xiàn)——狀態(tài)機(jī)
#ifndef?_KEY_H_
#define?_KEY_H_
#include?"HAL_gpio.h"?//?換成STM32F103對(duì)應(yīng)的GPIO庫
#include?"type.h"?????//?type.h主要是一些類型的重命名
#define?KEY_UP_GRP?????????GPIOA
#define?KEY_UP_IDX?????????GPIO_Pin_9
#define?KEY_UP_IS_DOWN()???GPIO_ReadInputDataBit(KEY_UP_GRP,?KEY_UP_IDX)
#define?KEY_UP_CONFIG()????GPIOConfig(KEY_UP_GRP,?KEY_UP_IDX,?GPIO_Mode_IPU)?//?這個(gè)函數(shù)我在之前帖子里面寫過
#define?KEY_DOWN_GRP???????GPIOA
#define?KEY_DOWN_IDX???????GPIO_Pin_10
#define?KEY_DOWN_IS_DOWN()?GPIO_ReadInputDataBit(KEY_DOWN_GRP,?KEY_DOWN_IDX)
#define?KEY_DOWN_CONFIG()??GPIOConfig(KEY_DOWN_GRP,?KEY_DOWN_IDX,?GPIO_Mode_IPU)
#define?KEY_FUNC_GRP???????GPIOA
#define?KEY_FUNC_IDX???????GPIO_Pin_11
#define?KEY_FUNC_IS_DOWN()?GPIO_ReadInputDataBit(KEY_FUNC_GRP,?KEY_FUNC_IDX)
#define?KEY_FUNC_CONFIG()??GPIOConfig(KEY_FUNC_GRP,?KEY_FUNC_IDX,?GPIO_Mode_IPU)?
#define?KEY_TURN_GRP???????GPIOA
#define?KEY_TURN_IDX???????GPIO_Pin_12?|?GPIO_Pin_13
#define?KEY_TURN_IS_DOWN()?GPIO_ReadInputDataBit(KEY_TURN_GRP,?KEY_TURN_IDX)
#define?KEY_TURN_CONFIG()??GPIOConfig(KEY_TURN_GRP,?KEY_TURN_IDX,?GPIO_Mode_IPU)
//====================================================================================
typedef?enum
{
??CONFIRM_KEY?=?1,
??FUNC_KEY,
??UP_KEY,
??DOWN_KEY
}?key_event_t;
#define?state_keyUp?????????0???????//初始狀態(tài),未按鍵
#define?state_keyDown???????1???????//鍵被按下
#define?state_keyLong???????2???????//長(zhǎng)按
#define?state_keyTime???????3???????//按鍵計(jì)時(shí)態(tài)
#define?return_keyUp????????0x00????//初始狀態(tài)
#define?return_keyPressed???0x01????//鍵被按過,普通按鍵
#define?return_keyLong??????0x02????//長(zhǎng)按
#define?return_keyAuto??????0x04????//自動(dòng)連發(fā)
#define?key_down????????????0???????//按下
#define?key_up??????????????0xf0????//未按時(shí)的key有效位鍵值
#define?key_longTimes???????100?????//10ms一次,200次即2秒,定義長(zhǎng)按的判定時(shí)間
#define?key_autoTimes???????20??????//連發(fā)時(shí)間定義,20*10=200,200毫秒發(fā)一次
#define?KEYS1_VALUE?????????0xe0????//keyS1?按下
#define?KEYS2_VALUE?????????0xd0????//keyS2?按下
#define?KEYS3_VALUE?????????0xb0????//keyS3?按下
#define?KEYS4_5_VALUE???????0x70????//keyS4_5?按下
//====================================================================================
void?KeyProcess(void);??//T0定時(shí)器調(diào)用的工作函數(shù)
void?KeyTimerInit(void);
#endif?/*?_KEY_H_?*/#include#include?"key.h"
#include?"timer.h"?//?STM32F103定時(shí)器的配置
static?uint8_t
key_get(void)???????//獲取P3口值
{
??if(KEY_UP_IS_DOWN()?==?key_down)
??{
????return?KEYS1_VALUE;
??}
??if(KEY_DOWN_IS_DOWN()?==?key_down)
??{
????return?KEYS2_VALUE;
??}
??if(KEY_FUNC_IS_DOWN()?==?key_down)
??{
????return?KEYS3_VALUE;
??}
??if(KEY_TURN_IS_DOWN()?==?key_down)
??{
????return?KEYS4_5_VALUE;
??}
??return?key_up?;????//0xf0??沒有任何按鍵
}
//函數(shù)每20ms被調(diào)用一次,而我們彈性按鍵過程時(shí)一般都20ms以上
//所以每次按鍵至少調(diào)用本函數(shù)2次
static?uint8_t
key_read(uint8_t*?pKeyValue)
{
??static?uint8_t??s_u8keyState?=?0;????????//未按,普通短按,長(zhǎng)按,連發(fā)等狀態(tài)
??static?uint16_t?s_u16keyTimeCounts?=?0;??//在計(jì)時(shí)狀態(tài)的計(jì)數(shù)器
??static?uint8_t??s_u8LastKey?=?key_up?;?//保存按鍵釋放時(shí)的P3口數(shù)據(jù)
??uint8_t?keyTemp?=?0;??????????????//鍵對(duì)應(yīng)io口的電平
??int8_t?key_return?=?0;??????????//函數(shù)返回值
??keyTemp?=?key_up?&?key_get();??//提取所有的key對(duì)應(yīng)的io口
??switch(s_u8keyState)???????????//這里檢測(cè)到的是先前的狀態(tài)
??{
??case?state_keyUp:???//如果先前是初始態(tài),即無動(dòng)作
??{
????if(key_up?!=?keyTemp)?//如果鍵被按下
????{
??????s_u8keyState?=?state_keyDown;?//更新鍵的狀態(tài),普通被按下
????}
??}
??break;
??case?state_keyDown:?//如果先前是被按著的
??{
????if(key_up?!=?keyTemp)?//如果現(xiàn)在還被按著
????{
??????s_u8keyState?=?state_keyTime;?//轉(zhuǎn)換到計(jì)時(shí)態(tài)
??????s_u16keyTimeCounts?=?0;
??????s_u8LastKey?=?keyTemp;?????//保存鍵值
????}
????else
????{
??????s_u8keyState?=?state_keyUp;?//鍵沒被按著,回初始態(tài),說明是干擾
????}
??}
??break;
??case?state_keyTime:??//如果先前已經(jīng)轉(zhuǎn)換到計(jì)時(shí)態(tài)(值為3)
??{
????//如果真的是手動(dòng)按鍵,必然進(jìn)入本代碼塊,并且會(huì)多次進(jìn)入
????if(key_up?==?keyTemp)?//如果未按鍵
????{
??????s_u8keyState?=?state_keyUp;
??????key_return?=?return_keyPressed;????//返回1,一次完整的普通按鍵
??????//程序進(jìn)入這個(gè)語句塊,說明已經(jīng)有2次以上10ms的中斷,等于已經(jīng)消抖
??????//那么此時(shí)檢測(cè)到按鍵被釋放,說明是一次普通短按
????}
????else??//在計(jì)時(shí)態(tài),檢測(cè)到鍵還被按著
????{
??????if(++s_u16keyTimeCounts?>?key_longTimes)?//時(shí)間達(dá)到2秒
??????{
????????s_u8keyState?=?state_keyLong;??//進(jìn)入長(zhǎng)按狀態(tài)
????????s_u16keyTimeCounts?=?0;??????//計(jì)數(shù)器清空,便于進(jìn)入連發(fā)重新計(jì)數(shù)
????????key_return?=?return_keyLong;???//返回state_keyLong
??????}
??????//代碼中,在2秒內(nèi)如果我們一直按著key的話,返回值只會(huì)是0,不會(huì)識(shí)別為短按或長(zhǎng)按的
????}
??}
??break;
??case?state_keyLong:??//在長(zhǎng)按狀態(tài)檢測(cè)連發(fā)??,每0.2秒發(fā)一次
??{
????if(key_up?==?keyTemp)
????{
??????s_u8keyState?=?state_keyUp;
????}
????else?//按鍵時(shí)間超過2秒時(shí)
????{
??????if(++s_u16keyTimeCounts?>?key_autoTimes)//10*20=200ms
??????{
????????s_u16keyTimeCounts?=?0;
????????key_return?=?return_keyAuto;??//每0.2秒返回值的第2位置位(1<<2)
??????}//連發(fā)的時(shí)候,肯定也伴隨著長(zhǎng)按
????}
????key_return?|=?return_keyLong;??//0x02是肯定的,0x04|0x02是可能的
??}
??break;
??default:
????break;
??}
??*pKeyValue?=?s_u8LastKey?;?//返回鍵值
??return?key_return;
}//?這個(gè)函數(shù)就是要在中斷中調(diào)用的。主要是使用事件隊(duì)列的方式。
void
KeyProcess(void)
{
??uint8_t?key_stateValue;
??uint8_t?keyValue?=?0;
??uint8_t*?pKeyValue?=?&keyValue;
??key_stateValue?=?key_read(pKeyValue);
??if?((return_keyPressed?==?key_stateValue)?&&?(*pKeyValue?==?KEYS1_VALUE))
??{
????//短按keyS1時(shí)改變對(duì)時(shí)狀態(tài),將其加入隊(duì)列,隊(duì)列的基本操作在將隊(duì)列的時(shí)候?qū)戇^。
????if(QueueEventIsEmpty(g_state_manager.process->key_event)?||
????????(!QueueEventIsEmpty(g_state_manager.process->key_event)?&&
?????????!QUEUE_EVENT_IS_EQUEL(g_state_manager.process->key_event,?UP_KEY)))
????{
??????QueueEventPush(g_state_manager.process->key_event,?UP_KEY);
????}
??}
}
//======================================================================================
void
KeyTimerInit(void)
{
??KEY_UP_CONFIG();
??KEY_DOWN_CONFIG();
??KEY_FUNC_CONFIG();
??KEY_TURN_CONFIG();
??//?20ms
??TimerConfig(KEY_TIMER,?KEY_TIMER_DIV,?KEY_TIMER_PERIOD);
??TimerDisable(KEY_TIMER);
??TimerEnable(KEY_TIMER);
}主要是描述一下按鍵狀態(tài)機(jī)的思維,使用定時(shí)器中斷的方法,按鍵按下將其加入隊(duì)列中,在主函數(shù)的循環(huán)中實(shí)現(xiàn)出隊(duì)。親測(cè)可用。





